Learning Technologies is dedicated to researching, implementing, and supporting learning technologies in order to create the student-centered learning environment necessary to deliver high-quality education.
Online & Hybrid Design
Learning Technologies will work closely with you to develop or adapt courses for online and hybrid delivery. You can find assistance with every step of the process, including instructional design, media production, and technical help.
Workshops & Events
Throughout the year Learning Technologies facilitates workshops, courses, and one-on-one or group consultations designed to help you advance your knowledge and mastery of educational technologies
We offer one-on-one support for Blackboard on a walk-in and appointment basis and regular workshops throughout the year on Blackboard features. Watch for the launch of our updated Knowledge Base, the one-stop-shop for Blackboard online support at COD.
Our computer lab is equipped with both Macs and PCs, webcams, headsets, and a WACOM tablet. All computers have Camtasia and Adobe Creative Suite installed.
Learning Technologies investigates and evaluates new technologies for online and classroom use. We help to make sure these technologies are available to you as a faculty member, through our labs and equipment checkout, and provide support and training.
Sound Booth & Green Screen
The sound booth can be used for creating podcasts and adding voice-overs to screencasts or presentations. Using our green screen and HD camera, we can help you script, shoot, and edit brief videos for your courses.
Web Content Management
Whether you need to make simple updates or overhaul your department’s homepage, we can help you make sure your program is well-represented on the web.
Digital Resource Management
Working closely with the Library, Learning Technologies can help you obtain and use copyrighted digital material for your online, hybrid, or web-enhanced course. We also offer assistance with organizing and uploading publisher content, such as course material and testbanks.
Meet Our Team
By and large, technology has been an incredible tool for learners with a disability, improving their independence and allowing them to utilize resources that they wouldn’t have had access to in years past. However, it hasn’t been a perfect solution. Many types of tech also come with barriers that can make it difficult for those[…]
An Introduction to Gameblox For those interesting in exploring gamification in their courses, Gameblox can be a powerful free tool for getting started. So what is Gameblox? Gameblox is a game editor that uses a block-based programming language to allow anyone, even those with limited programming knowledge, to make and share games. It is free[…]
With the most recent census data reporting that nearly one fifth (19.7%) of Americans have some kind of disability, accessibility is an issue that colleges and universities, and the instructors that work in them, can’t afford to ignore. That said, while accessibility may be a big buzzword and rightfully at the forefront of much discussion[…]
Not every course can or should be an online or hybrid course. However, that doesn’t mean that instructors can’t take advantage of the variety of teaching and learning opportunities afforded by the Web, and by extension, Blackboard. Here, you’ll learn why web-enhancement can be a boon to your students’ learning and your productivity alike, and[…]
The Online Instructor’s Bookshelf: 10 Books to Help You Better Understand Teaching and Learning in the Digital Age
While it’s tempting say that good teaching is good teaching regardless of the setting, the reality is that there are real differences between what it takes to teach successfully in person versus what it takes to teach successfully online. Even adding in technology or web-enhancement into a course can significantly change how an instructor needs[…]
The start of the new school year is a great time to freshen up your online courses and to take steps to ensure that they are as effective and accessible as possible. One great way to do that is by diving head first into the very heart of your course: the content. Even if you[…]
This is the final part in our series on giving online students feedback. This time around, we’ll discuss how you can make time for giving feedback and what you need to do to figure out where you can improve your feedback. Let’s get started! Making Time for Feedback By now, you’re probably thinking, “Well all[…]
First gaining attention back in 2004, by tech world standards podcasts are practically dinosaurs. Yet despite all of the flashy, fun new technology and media that has launched in the intervening decade, podcasts have only grown in popularity, both as a forum for entertainment and a tool for education. Some, like the recent Serial, have[…]
This is the second part in a series of articles about giving feedback. The first time we focused on why good feedback is important and what defines good feedback. This time, we’ll focus on what you can do to improve the feedback you give and the elements your feedback should contain. See Part I here.[…]
Are your students more interested in checking Facebook or playing Candy Crush than the material you’re covering? While mobile devices have long been verboten in the college classroom, if students are prioritizing time killers over learning, the problem may not really be the phone. After all, if students aren’t interested, they don’t need a phone[…]